Overview
What this challenge is about.
Implement a PBD cloth solver: triangulated cloth mesh, distance and bending constraints, gravity, simple wind force, and sphere collision against a mannequin. Use 4 substeps per frame and 8 constraint iterations per substep. Wrap in a Three.js viewer with controls for wind strength and mannequin pose. Tune simulation parameters for 5 example garments with the in-house artist (provided as glTF). Hit 30fps on a mid-range laptop GPU (Intel Iris Xe). Deliver source, 5 tuned scenes, a 4-page artist-handoff document explaining each parameter, and screen recordings of the 5 garments.
The Brief
What you'll do, and what you'll demonstrate.
Build a real-time PBD cloth simulator integrated into a Three.js showroom that demos 5 tuned garments at 30fps on mid-range hardware.
Earning criteria — what you'll demonstrate
- Implement position-based dynamics for cloth simulation
- Tune simulation parameters with a non-engineer artist
- Hit a frame-rate budget on mid-range hardware
- Communicate simulation parameters for artist handoff
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
Careers
Roles this prepares you for.
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Career mappings coming soon.