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Research

Designing Comfortable VR Locomotion for a Mobile Game Studio

FreeVerified credential4 weeksIntermediate

Overview

What this challenge is about.

Build a Unity VR test harness, run an 18-player locomotion study, and deliver a 7-page recommendation memo. Earn your verifiable certificate.

The scenario

The studio (bootstrapped on a steam early-access success, 30 percent of refund requests citing motion sickness) cannot afford to ship-and-pray on its second title.

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Pick a defensible VR locomotion scheme for an 18-month production commitment using a within-subjects comfort study on Quest 3.

Earning criteria — what you'll demonstrate

  • Implement 3 VR locomotion schemes cleanly in one codebase
  • Run a within-subjects comfort study with the SSQ
  • Translate comfort data into a production design commitment
  • Communicate VR design trade-offs to a non-technical studio lead

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Virtual and Mixed Reality

Master · Graphics And Visualization

Strong alignment

This challenge maps to Virtual and Mixed Reality at the Master level. It sharpens the same practical skills your coursework expects — but in a real industry context with actual constraints and deliverables.

One more thing

You can put a credential on your CV by Friday.