Overview
What this challenge is about.
Build a shared mixed-reality engine inspection with spatial anchors, annotations, and voice. Test with six trainees and earn a verifiable certificate.
The scenario
The provider runs the only independent heavy-maintenance line for narrow-body Airbus engines in the Toulouse region, and instructor time is its scarcest training resource. Engine inspection failures push trainees into costly re-test cycles that delay their first supervised shift on the hangar floor.
The Brief
What you'll do, and what you'll demonstrate.
Build and evaluate a three-person, co-located mixed-reality engine inspection trainer that raises first-pass rates above the current paper checklist.
Earning criteria — what you'll demonstrate
- Maintain a stable shared spatial anchor so multiple co-located headsets perceive one virtual object in the same place
- Implement role-asymmetric multiplayer state so instructor-only content never reaches trainee views
- Translate a written inspection procedure into a guided, auditable 3D interaction flow
- Design and run a small usability evaluation that produces a defensible comparison against an existing baseline
- Achieve feature parity for a key user path across two different headset platforms
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Aligned coursework coming soon.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
- Mixed Reality Applications
Apply mixed reality applications to solve real industry problems and demonstrate production-level capability.
- Multiplayer Xr
Apply multiplayer xr to solve real industry problems and demonstrate production-level capability.
- Shared Anchors
Apply shared anchors to solve real industry problems and demonstrate production-level capability.
- 3d Interaction
Apply 3d interaction to solve real industry problems and demonstrate production-level capability.
- Immersive Design
Apply immersive design to solve real industry problems and demonstrate production-level capability.
- Usability Testing
Plan and run usability tests to validate designs with real users.
Careers
Career paths this challenge builds toward
Completing this challenge demonstrates skills that transfer directly to these roles:
XR Software Engineer
This challenge mirrors production XR work: shipping a multiplayer headset application with shared anchors, role-based views, and cross-device parity. It proves you can take a real training problem to a runnable, testable build under hardware constraints.
This challenge sharpens
- mixed-reality-applications
- multiplayer-xr
- shared-anchors
Immersive Training Solutions Engineer
Industrial training vendors need engineers who turn written procedures into guided 3D experiences and prove learning gains. Designing the instructor flow, 3D interactions, and a baseline evaluation maps directly to delivering enterprise training products.
This challenge sharpens
- immersive-design
- 3d-interaction
- usability-testing
Multiplayer XR Developer
Studios building co-located collaborative XR require stable shared anchoring and clean networked role state. Building three-user co-location with enforced asymmetric views demonstrates the exact networking discipline these teams hire for.
This challenge sharpens
- multiplayer-xr
- shared-anchors
- mixed-reality-applications