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Real-Time Global Illumination for an Indie Game

FreeVerified credential5 weeksExpert

Overview

What this challenge is about.

Survey 3 candidate GI techniques: voxel cone tracing (VXGI-style), screen-space GI (SSGI), and irradiance probe volumes. Pick one and justify based on quality/perf trade-offs for the target scenes. Implement it in the existing renderer (Vulkan-based, source available). Demo on 3 scenes: a small bedroom, a corridor, and a multi-room temple. Hit 16ms/frame on RTX 3060-class GPU. Deliver implementation, the 3 demo scenes, a performance + quality comparison vs. the baked baseline, and a 12-page technique-decision document.

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Implement a real-time global illumination technique in an indie engine, hit 16ms/frame on RTX 3060-class hardware, and ship 3 demo scenes.

Earning criteria — what you'll demonstrate

  • Survey and compare real-time GI techniques against a scene-specific budget
  • Implement a non-trivial GI technique in a real engine
  • Compose multi-pass rendering with GI as a deferred contribution
  • Communicate technique trade-offs for studio-leadership review

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Skills

Skills you'll demonstrate.

Each one shows up on your verified credential.

Careers

Roles this prepares you for.

Real titles. Real skill bridges. Pick the one closest to your trajectory.

Career mappings coming soon.

One more thing

You can put a credential on your CV by Friday.