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Real-Time Global Illumination for an Indie Game

FreeVerified credential5 weeksExpert

Overview

What this challenge is about.

Implement real-time GI for an indie game in Vulkan, compare 3 techniques across 3 scenes, and earn a verifiable certificate.

The scenario

The studio's iteration velocity dropped 60 percent under the baked-lightmap workflow — restoring real-time GI is an existential workflow win for the team.

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Implement a real-time global illumination technique in an indie engine, hit 16ms/frame on RTX 3060-class hardware, and ship 3 demo scenes.

Earning criteria — what you'll demonstrate

  • Survey and compare real-time GI techniques against a scene-specific budget
  • Implement a non-trivial GI technique in a real engine
  • Compose multi-pass rendering with GI as a deferred contribution
  • Communicate technique trade-offs for studio-leadership review

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Aligned coursework coming soon.

One more thing

You can put a credential on your CV by Friday.