Overview
What this challenge is about.
Implement real-time GI for an indie game in Vulkan, compare 3 techniques across 3 scenes, and earn a verifiable certificate.
The scenario
The studio's iteration velocity dropped 60 percent under the baked-lightmap workflow — restoring real-time GI is an existential workflow win for the team.
The Brief
What you'll do, and what you'll demonstrate.
Implement a real-time global illumination technique in an indie engine, hit 16ms/frame on RTX 3060-class hardware, and ship 3 demo scenes.
Earning criteria — what you'll demonstrate
- Survey and compare real-time GI techniques against a scene-specific budget
- Implement a non-trivial GI technique in a real engine
- Compose multi-pass rendering with GI as a deferred contribution
- Communicate technique trade-offs for studio-leadership review
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Aligned coursework coming soon.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
- Physically Based Rendering
Apply physically based rendering to solve real industry problems and demonstrate production-level capability.
- Global Illumination
Apply global illumination to solve real industry problems and demonstrate production-level capability.
- Gpu Pipeline
Apply gpu pipeline to solve real industry problems and demonstrate production-level capability.
- Shading And Lighting
Apply shading and lighting to solve real industry problems and demonstrate production-level capability.
- Vulkan
Apply vulkan to solve real industry problems and demonstrate production-level capability.
- Shader Programming
Apply shader programming to solve real industry problems and demonstrate production-level capability.
Careers
Career paths this challenge builds toward
Completing this challenge demonstrates skills that transfer directly to these roles: