VR Switching Trainer for a Copenhagen Grid Operator's Substations
Overview
What this challenge is about.
VR Switching Trainer for a Copenhagen Grid Operator's Substations. Advanced challenge in code. Writing production code that solves real engineering problems,...
The Brief
What you'll do, and what you'll demonstrate.
Prototype and validate a VR substation-switching trainer that real technicians accept as procedurally faithful and that credibly proves reductions in training time and switching error risk.
This is not a coding exercise. It is the work a software engineer does between a Jira ticket and a merged PR. That distinction matters to every hiring manager who has seen candidates solve LeetCode problems and none who have shipped production code under real constraints.
When you finish, you will have something most graduates do not: a real-world deliverable, verified by Ewance, that you can show to a hiring manager and say "I did this. Here is the proof."
Earning criteria — what you'll demonstrate
- Translate a written field switching procedure and its safety rules into enforceable, testable interaction logic in a VR application
- Build hand-tracked, physically believable 3D interactions on standalone VR hardware using the XR Interaction Toolkit
- Design and run a small-sample usability study that produces decision-grade evidence
- Construct a financial business case whose assumptions are explicit, sourced, and defensible
- Validate immersive training fidelity with domain experts rather than self-assessment
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Aligned coursework coming soon.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
- Vr Development
Apply vr development to solve real industry problems and demonstrate production-level capability.
- Unity
Apply unity to solve real industry problems and demonstrate production-level capability.
- Xr Interaction
Apply xr interaction to solve real industry problems and demonstrate production-level capability.
- 3d Interaction
Apply 3d interaction to solve real industry problems and demonstrate production-level capability.
- Usability Testing
Plan and run usability tests to validate designs with real users.
- Immersive Design
Apply immersive design to solve real industry problems and demonstrate production-level capability.
Careers
Career paths this challenge builds toward
Completing this challenge demonstrates skills that transfer directly to these roles:
VR / XR Engineer
This challenge mirrors the core of an XR engineering role: turning a real-world procedure into a faithful, hand-tracked immersive simulation on standalone hardware, then proving it holds up with expert users rather than demos.
This challenge sharpens
- vr-development
- xr-interaction
- 3d-interaction
Immersive Training Designer
You practise designing safety-critical training that experts trust, balancing immersive realism with measurable learning outcomes, and validating the design through structured usability evidence rather than intuition.
This challenge sharpens
- immersive-design
- usability-testing
- vr-development
Unity Simulation Developer
Building a procedurally enforced switching simulator in Unity bridges directly to simulation-developer work, where engine skills, 3D interaction, and rigorous state modelling combine to reproduce real equipment behaviour reliably.
This challenge sharpens
- unity
- xr-interaction
- 3d-interaction