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Cover image for VR Switching Trainer for a Copenhagen Grid Operator's Substations
Code

VR Switching Trainer for a Copenhagen Grid Operator's Substations

FreeVerified credential4 weeksAdvanced

Overview

What this challenge is about.

VR Switching Trainer for a Copenhagen Grid Operator's Substations. Advanced challenge in code. Writing production code that solves real engineering problems,...

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Prototype and validate a VR substation-switching trainer that real technicians accept as procedurally faithful and that credibly proves reductions in training time and switching error risk.

This is not a coding exercise. It is the work a software engineer does between a Jira ticket and a merged PR. That distinction matters to every hiring manager who has seen candidates solve LeetCode problems and none who have shipped production code under real constraints.

When you finish, you will have something most graduates do not: a real-world deliverable, verified by Ewance, that you can show to a hiring manager and say "I did this. Here is the proof."

Earning criteria — what you'll demonstrate

  • Translate a written field switching procedure and its safety rules into enforceable, testable interaction logic in a VR application
  • Build hand-tracked, physically believable 3D interactions on standalone VR hardware using the XR Interaction Toolkit
  • Design and run a small-sample usability study that produces decision-grade evidence
  • Construct a financial business case whose assumptions are explicit, sourced, and defensible
  • Validate immersive training fidelity with domain experts rather than self-assessment

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Aligned coursework coming soon.

Careers

Career paths this challenge builds toward

Completing this challenge demonstrates skills that transfer directly to these roles:

VR / XR Engineer

This challenge mirrors the core of an XR engineering role: turning a real-world procedure into a faithful, hand-tracked immersive simulation on standalone hardware, then proving it holds up with expert users rather than demos.

This challenge sharpens

  • vr-development
  • xr-interaction
  • 3d-interaction

Immersive Training Designer

You practise designing safety-critical training that experts trust, balancing immersive realism with measurable learning outcomes, and validating the design through structured usability evidence rather than intuition.

This challenge sharpens

  • immersive-design
  • usability-testing
  • vr-development

Unity Simulation Developer

Building a procedurally enforced switching simulator in Unity bridges directly to simulation-developer work, where engine skills, 3D interaction, and rigorous state modelling combine to reproduce real equipment behaviour reliably.

This challenge sharpens

  • unity
  • xr-interaction
  • 3d-interaction

One more thing

You can put a credential on your CV by Friday.