Design a Mobile AR Furniture-Preview Experience for a Stockholm Retailer
Overview
What this challenge is about.
Design a Mobile AR Furniture-Preview Experience for a Stockholm Retailer. Intermediate challenge in design. Designing real products under real constraints, e...
The Brief
What you'll do, and what you'll demonstrate.
Design how a true-to-scale, measurable AR furniture-preview feature should work, connect to the existing catalog, and perform across high-, mid-, and low-end phones.
This is not a design exercise. It is the work a product designer does between a brief and a shipped interface. That distinction matters to every hiring manager who has seen candidates redesign Spotify's homepage and none who have worked under real product constraints.
When you finish, you will have something most graduates do not: a real-world deliverable, verified by Ewance, that you can show to a hiring manager and say "I did this. Here is the proof."
Earning criteria — what you'll demonstrate
- Design a plane-detection-to-placement AR pipeline that keeps virtual furniture stable and at real-world scale
- Translate a paginated catalog API contract and a model manifest into a reliable, broken-SKU-free model-loading design
- Derive a measurable footprint overlay from a 3D bounding box using geometric transformations between model, world, and screen space
- Plan rendering and performance budgets that hold a target frame rate across heterogeneous mobile hardware tiers
- Justify platform, lighting/shading, and risk trade-offs in a proposal an implementation team can act on
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Aligned coursework coming soon.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
- Augmented Reality
Apply augmented reality to solve real industry problems and demonstrate production-level capability.
- 3d Rendering
Apply 3d rendering to solve real industry problems and demonstrate production-level capability.
- Mobile Development
Apply mobile development to solve real industry problems and demonstrate production-level capability.
- Geometric Transformations
Apply geometric transformations to solve real industry problems and demonstrate production-level capability.
- Shading And Lighting
Apply shading and lighting to solve real industry problems and demonstrate production-level capability.
- Performance Optimization
Apply performance optimization to solve real industry problems and demonstrate production-level capability.
Careers
Career paths this challenge builds toward
Completing this challenge demonstrates skills that transfer directly to these roles:
AR Mobile Engineer
This challenge mirrors the day-to-day of an AR mobile engineer: designing plane-detection and placement pipelines, integrating 3D assets, and reasoning about real-world scale, all of which are core to shipping commercial AR features in consumer apps.
This challenge sharpens
- augmented-reality
- 3d-rendering
- geometric-transformations
Mobile Platform Engineer
Designing catalog integration and per-device performance budgets builds the platform-engineering judgment needed to keep complex mobile features reliable and fast across a fragmented hardware base.
This challenge sharpens
- mobile-development
- performance-optimization
- 3d-rendering
3D Graphics Engineer
Working through model formats, bounding-box geometry, and lighting trade-offs develops the rendering and transformation fluency that 3D graphics engineering roles in commerce and visualization demand.
This challenge sharpens
- 3d-rendering
- shading-and-lighting
- geometric-transformations