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Design

Design a Mobile AR Furniture-Preview Experience for a Stockholm Retailer

FreeVerified credential2 weeksIntermediate

Overview

What this challenge is about.

Design a Mobile AR Furniture-Preview Experience for a Stockholm Retailer. Intermediate challenge in design. Designing real products under real constraints, e...

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Design how a true-to-scale, measurable AR furniture-preview feature should work, connect to the existing catalog, and perform across high-, mid-, and low-end phones.

This is not a design exercise. It is the work a product designer does between a brief and a shipped interface. That distinction matters to every hiring manager who has seen candidates redesign Spotify's homepage and none who have worked under real product constraints.

When you finish, you will have something most graduates do not: a real-world deliverable, verified by Ewance, that you can show to a hiring manager and say "I did this. Here is the proof."

Earning criteria — what you'll demonstrate

  • Design a plane-detection-to-placement AR pipeline that keeps virtual furniture stable and at real-world scale
  • Translate a paginated catalog API contract and a model manifest into a reliable, broken-SKU-free model-loading design
  • Derive a measurable footprint overlay from a 3D bounding box using geometric transformations between model, world, and screen space
  • Plan rendering and performance budgets that hold a target frame rate across heterogeneous mobile hardware tiers
  • Justify platform, lighting/shading, and risk trade-offs in a proposal an implementation team can act on

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Aligned coursework coming soon.

Careers

Career paths this challenge builds toward

Completing this challenge demonstrates skills that transfer directly to these roles:

AR Mobile Engineer

This challenge mirrors the day-to-day of an AR mobile engineer: designing plane-detection and placement pipelines, integrating 3D assets, and reasoning about real-world scale, all of which are core to shipping commercial AR features in consumer apps.

This challenge sharpens

  • augmented-reality
  • 3d-rendering
  • geometric-transformations

Mobile Platform Engineer

Designing catalog integration and per-device performance budgets builds the platform-engineering judgment needed to keep complex mobile features reliable and fast across a fragmented hardware base.

This challenge sharpens

  • mobile-development
  • performance-optimization
  • 3d-rendering

3D Graphics Engineer

Working through model formats, bounding-box geometry, and lighting trade-offs develops the rendering and transformation fluency that 3D graphics engineering roles in commerce and visualization demand.

This challenge sharpens

  • 3d-rendering
  • shading-and-lighting
  • geometric-transformations

One more thing

You can put a credential on your CV by Friday.