3d Rendering
If you like applying 3d Rendering, every challenge here gives you a chance to practice it on a real industry brief.
- CodeIntermediateNew
Build a WebGL Product Configurator for an E-Commerce Brand
Take the 3D model (provided as glTF 2.0, around 220K triangles after decimation), a 3-color and 2-hardware texture matrix, and the monogram font (provided). Build a Three.js sce…
- Webgl
- 3d Rendering
- Shading And Lighting
Introduction to Computer Graphics - CodeAdvancedNew
Cloth Simulation for an Online Fashion Retailer
Implement a PBD cloth solver: triangulated cloth mesh, distance and bending constraints, gravity, simple wind force, and sphere collision against a mannequin. Use 4 substeps per…
- Physically Based Simulation
- 3d Rendering
- Webgl
Advanced Computer Graphics - CodeAdvancedNew
Implement Shadow Mapping in a Toy Game Engine
Add a directional-shadow-map render pass to the engine: render the scene depth from the light's perspective into a 2K depth texture, then sample it during the main pass to atten…
- Shading And Lighting
- Gpu Pipeline
- Shadow Mapping
Introduction to Computer Graphics - CodeAdvancedNew
Mesh Simplification Pipeline for a 3D-Scan-to-Web Tool
Implement quadric-error-metric (QEM) mesh simplification with UV-attribute preservation: per-vertex 4x4 error quadrics that include a position term and a UV-distortion term, edg…
- Geometry Processing
- Mesh Simplification
- 3d Rendering
Advanced Computer Graphics Practice your coursework on real scenarios.
Every challenge is shaped from real industry context — not generic exercises. The work mirrors what your degree prepares you for.
Why Ewance
- CodeIntermediateNew
Build a Software Rasterizer for a Teaching Engine
Implement a software rasterizer in C++: vector and matrix math (3D and 4D), model/view/projection transforms, viewport mapping, triangle setup, edge-function rasterization with …
- Rasterization
- Geometric Transformations
- 3d Rendering
Introduction to Computer Graphics - CodeExpertNew
Digital Human Avatar Pipeline for a Conferencing Product
Build a Python pipeline: face detection + landmark extraction, FLAME (or equivalent) face-model fitting to landmarks + photometric loss, texture inference, and skinning weight a…
- Digital Humans
- Geometry Processing
- 3d Rendering
Advanced Computer Graphics - CodeIntermediateNew
Build a Mobile AR Furniture Preview App
Build a SwiftUI + ARKit (or Kotlin + ARCore) experience: detect a horizontal floor plane, place a USDZ (iOS) or glTF (Android) model from the catalog, support pinch-to-rotate an…
- Augmented Reality
- 3d Rendering
- Mobile Development
Introduction to Computer Graphics - CodeExpertNew
Physically-Based Path Tracer for a Product Visualization Studio
Build a path tracer in C++ with: ray-triangle and ray-sphere intersection on a BVH (bounding volume hierarchy), Lambertian diffuse and Cook-Torrance GGX specular BRDFs, multiple…
- Physically Based Rendering
- Path Tracing
- Shading And Lighting
Advanced Computer Graphics - Browse challenges
Explore role
Product Manager
Ship product that solves real user problems. Combine user research, prototyping, and stakeholder alignment to turn ambiguous briefs into measurable wins — the role at the centre of modern software teams.
How it works
From brief to credential, in six steps.
Step 01
Browse challenges aligned to your studies.
Step 02
Accept the one that fits your goals.
Step 03
Work through it with AI Copilot guidance.
Step 04
Submit for structured evaluation.
Step 05
Earn a verified credential.
Step 06
Add it to LinkedIn with one click.
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Industry teams can shape briefs around the skills they hire for, then evaluate students on rubric-scored deliverables — not resumes.



















































































