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Implement Shadow Mapping in a Toy Game Engine

FreeVerified credential4 weeksAdvanced

Overview

What this challenge is about.

Add 2K shadow maps, 3x3 PCF, and 3 cascades to a toy engine. Fix acne and peter-panning. Earn a verifiable certificate.

The scenario

The engine's maintainers reject PRs that don't ship with demo scenes and trade-off documentation — the bar is intentionally high to teach contributors how production graphics work gets reviewed.

CredentialBlockchain-anchored
ShareableLinkedIn-ready
LanguageEnglish
PaceSelf-paced

The Brief

What you'll do, and what you'll demonstrate.

Add directional-light shadow mapping with PCF and cascaded shadow maps to an open-source game engine, with demo scenes and a trade-off post-mortem.

Earning criteria — what you'll demonstrate

  • Implement shadow mapping with the standard quality fixes
  • Apply cascaded shadow maps to a large outdoor scene
  • Manage shader pipeline state for multi-pass rendering
  • Communicate graphics trade-offs in a contributor-style write-up

Program Fit

Where this fits in your program.

Sharpens the same skills your degree expects you to demonstrate.

Aligned coursework coming soon.

One more thing

You can put a credential on your CV by Friday.