Design a UV-Preserving Mesh Simplification Pipeline for 3D-Scan-to-Web
Overview
What this challenge is about.
Design a UV-Preserving Mesh Simplification Pipeline for 3D-Scan-to-Web. Advanced challenge in design. Designing real products under real constraints, earn a ...
The Brief
What you'll do, and what you'll demonstrate.
Design and build a quadric-error-metric mesh-simplification pipeline that preserves texture (UV) coordinates while reducing 14-million-triangle photogrammetry scans to under 1.5 million triangles with no visible quality loss.
This is not a design exercise. It is the work a product designer does between a brief and a shipped interface. That distinction matters to every hiring manager who has seen candidates redesign Spotify's homepage and none who have worked under real product constraints.
When you finish, you will have something most graduates do not: a real-world deliverable, verified by Ewance, that you can show to a hiring manager and say "I did this. Here is the proof."
Earning criteria — what you'll demonstrate
- Derive and implement per-vertex quadric error matrices that jointly penalize geometric and texture-coordinate error
- Build an edge-collapse simplification loop driven by an error-ordered priority queue with correct boundary handling
- Evaluate simplification quality through controlled side-by-side render comparisons rather than triangle counts alone
- Design a command-line tool that fits cleanly into an existing production ingest pipeline contract
- Communicate graphics math and engineering trade-offs persuasively to a technical decision-maker
Program Fit
Where this fits in your program.
Sharpens the same skills your degree expects you to demonstrate.
Aligned coursework coming soon.
Skills
Skills you'll demonstrate.
Each one shows up on your verified credential.
- Geometry Processing
Apply geometry processing to solve real industry problems and demonstrate production-level capability.
- Mesh Simplification
Apply mesh simplification to solve real industry problems and demonstrate production-level capability.
- 3d Rendering
Apply 3d rendering to solve real industry problems and demonstrate production-level capability.
- Math For Graphics
Apply math for graphics to solve real industry problems and demonstrate production-level capability.
- Cpp
Apply cpp to solve real industry problems and demonstrate production-level capability.
- Performance Optimization
Apply performance optimization to solve real industry problems and demonstrate production-level capability.
Careers
Career paths this challenge builds toward
Completing this challenge demonstrates skills that transfer directly to these roles:
Graphics / Geometry Processing Engineer
Builds the core algorithms behind 3D content pipelines. This challenge mirrors the real work of designing a quadric-based simplifier, preserving texture mappings, and proving quality visually before it reaches production rendering.
This challenge sharpens
- geometry-processing
- mesh-simplification
- math-for-graphics
3D Pipeline / Tools Engineer
Owns the automated tools that move 3D assets from capture to delivery. Designing a command-line simplifier that slots into an existing ingest worker is exactly the integration-minded, performance-sensitive work these teams do daily.
This challenge sharpens
- mesh-simplification
- cpp
- performance-optimization
Real-Time Rendering Engineer
Optimizes assets so they render smoothly in browsers and engines. Reducing meshes to a streamable budget while protecting visual fidelity bridges directly into the level-of-detail and asset-optimization work this role requires.
This challenge sharpens
- 3d-rendering
- math-for-graphics
- performance-optimization